![]() Consolidated code changes to one class-WebPDFRepresentation.m. This is the first good use of that separation I've seen! That might be more forward-looking since we plan to phase out the representation/view separation in the near future (although we might keep it in public API for compatibility). I think it's worth considering just building this into WebPDFRepresentation. Since it's allocated, you need to release it. But if you want to do it in this direction you need to add the init call. I'd suggest doing the toll-free bridging in the other direction, creating a CFMutableData and then casting it to pass it to the PDFDocument. The NSMutableData object has to be initialized, not just allocated. Consider at least adding a return statement after that assert? Lets figure out what we want to do on failure. I'd suggest just the ASSERT for now, but that's even worse since we'll get an unused variable warning in a deployment build. The ASSERT inside an if statement is not a good style. The converter, provider, and consumer all need to be released after the call to CGPSConverterConvert so they don't leak. We always use 0 instead of NULL - a debatable coding guidelines, but one I'd like you to follow. If you want to write a FIXME comment about them, that's OK, but we don't check in ifdef'd or commented-out code as a rule. ![]() Please don't check in the commented-out MIME types. That's one of our standards although might not be mentioned in our coding standards document at the moment (and should be). That way the Obj-C source file serves as a check that the header "stands alone". In WebPostScriptRepresentation.m, it's important that WebPostScriptRepresentation.h is the first file imported. They are closely related and tied to the PDF classes and so should share the same group in Xcode. I don't think these new files should go into a different "group" than PDF. I believe what you're really asking is: "What should the representation class do if there's a failure?" That leads to the questions:Ģ) What do we want the user to see if it does fail? > - Is there a better way to check the value of 'success'? > issue (backward compatibility with 10.3)? > - The CGDataConsumerCreateWithCFData() call was added in 10.4. I think there are some missing release calls. > references that I should in the PS-to-PDF code? Specifically, am I using > - Am I doing anything stupid with the Core Graphics APIs or not releasing This first cut seems pretty neat, though, so no reason to redo it. > conditionalize the PS-to-PDF conversion (not very OO-design-worthy, though)?Ĭombining into a single class might be the right thing to do, since we're planning on changing around the whole representation/view thing later. > Should I create a base class for them? Or combine them into a single class and > finishedLoadingWithDataSource() method. > WebPostScriptRepresentation.h/m, changed the class names, and added code to the I basically copied WebPDFRepresentation.h/m to
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Niebuhr first published it in 1951, in a magazine column. It then also appeared in a sermon of Niebuhr's in the 1944 Book of Prayers and Services for the Armed Forces. Niebuhr, to whom the prayer has been most often attributed, first presented it in a form for which records remain a 1943 sermon at Heath Evangelical Union Church in Heath, Massachusetts. The prayer spread rapidly, often without attribution, through church groups in the 1930s and 1940s and was adopted and popularized by Alcoholics Anonymous in 1941 and other twelve-step programs. Whenever it was first conceived or penned, it appeared in print at least as early as 1933, associated with Winnifred Wygal alone. The prayer originally asked for courage first, and specifically for changing things that must be changed, not things that simply can be changed:įather, give us courage to change what must be altered, serenity to accept what cannot be helped, and the insight to know the one from the other. God, grant me the serenity to accept the things I cannot change,Īnd the wisdom to know the difference. The prayer has also made its way into popular culture, including in works by Bill Watterson and Neil Young, and programming including True Detective. ![]() ![]() Since at least the early 1960s, commercial enterprises such as Hallmark have used the prayer in its greeting cards and gift items. Regardless of origins, the prayer has achieved very wide distribution, appearing throughout church groups later in the 1930s, and in Alcoholics Anonymous and related organizational materials since at least 1941. ![]() Despite this history and confusion, William FitzGerald takes Wygal's case, arguing sexism as the reason for misattribution, while Fred Shapiro's work, with greater nuance, has alternated his conclusions, but presents both the messages that the "rigin is debated" and Wygal as author in materials relating to the The New Yale Book of Quotations, published in 2021. The written prayer has been alternatively attributed to the American theologian Reinhold Niebuhr (1892–1971), (his having claimed authorship, and its having been used in a 1943 sermon by him in Heath, Massachusetts, and thereafter), but also to Niebuhr colleague Winnifred Crane Wygal, who presented it March 1933, and again in a 1940 book (in the latter case attributing it to Niebuhr). The Serenity Prayer is an invocation by the petitioner for wisdom to understand the difference between circumstances ("things") that can and cannot be changed, asking courage to take action in the case of the former, and serenity to accept in the case of the latter. A version of the Serenity prayer appearing on an Alcoholics Anonymous medallion (date unknown). ![]() Are you a beginner who started playing last month? Do you usually like this style of music?
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With the game lacking the various vehicle types, long list of stages and single-player Challenge mode of the original, all the emphasis is on the multiplayer, making the relative impossibility of playing with other people is biggest issue here. In battle mode, each cehicle has its own set of special abilities. Where you end up placing feels due entirely to luck, which might be OK if you were having fun racing your friends. ![]() The constant scrum of cars mixed with the explosive power-ups and myriad falling hazards means even the cleanest racing will inevitably see you undone and forced back to somewhere near last place. In race mode, the special abilities are replaced by homogenising power-ups, with skillful racing rarely being enough to keep you out in front. But controlling these cars is way too imprecise for anything other than careening around at top speed, making the objective-based play incredibly frustrating. You play your role depending on your car (the spy is stealthy and deadly, the ambulance is a healer, etc) and build up to your ultimate abilities as you infiltrate and defend. In battle, each car has its own personality and special abilities, and matches progress like a team-based online shooter might. You can choose between racing or battling, either on your own against AI, with friends in very limited local multiplayer or in an online ranked mode. Codemasters has gambled on a competitive focus for the new Micro Machines, and lost. With the MASCHINE and TRAKTOR software synced, and your MASCHINE controller talking to both of them, you can begin making a MASCHINE mapping for TRAKTOR.Ī typical mapping might have an effects section, browsing controls for browsing playlists and loading tracks, Hotcues, Loop controls, Play, Sync, Tempo Bend, Flux Mode, BeatJump, and then perhaps a few of the programmer’s own secret weapons. The same key combination will switch you back into Application Mode. Shift + Control (MASCHINE MK2 & MASCHINE MK1).Shift + Channel (MASCHINE MK3 & MASCHINE STUDIO).To start, make sure your MASCHINE is in MIDI Mode. This gives you a whole new layer of assignable buttons, knobs and faders that you can program to control virtually anything inside TRAKTOR – called a mapping. However, MASCHINE – as with most Native Instruments controllers – has what’s called a MIDI Mode. In normal use, when controlling MASCHINE, the controller is in what’s known as Application Mode. However, Ableton Link is still a work in progress, and the timing tends to drift in tempo sync mode, so we recommend the old-school method of sending a virtual MIDI clock from TRAKTOR to MASCHINE. ![]() With Ableton Link, you can synchronize MASCHINE to TRAKTOR with one push of a button in each program. ![]() Obviously, if you want to actually do this during a set, then you’ll want to synchronise playback timing of the two applications. One of the beauties of the MASCHINE hardware is that it can be used to control both the MASCHINE and TRAKTOR software simultaneously. This tutorial refers to the MASCHINE MK3 hardware throughout, as that’s the device we are using, but the same techniques are applicable to all MASCHINE models. In this in-depth tutorial, you’ll learn how to do all of this and more, creating a custom TRAKTOR mapping for MASCHINE from scratch. And how about mapping MASCHINE’s multicolored pads to show which TRAKTOR features are active at a glance? Use Modifiers and Pages to create layers of controls, massively multiplying what your MASCHINE setup is capable of. You can map multiple features to one control to turbocharge your on-stage workflow and creativity. Almost any feature in TRAKTOR can be mapped, meaning that it can be controlled with MASCHINE’s pads and buttons. With the MK3 model featuring 16 RGB-backlit pads, 8 knobs with visual readout, a tactile encoder, buttons aplenty, and multiple pages of controls, there’s enough mappability here to handle all the Hotcues you can throw it at – and then some.īut back to that mapping functionality. What are your thoughts on this new update? Do you produce using Maschine? Why or why not? Share your thoughts below.Ever wanted to go beyond the tried-and-true “decks and mixers” control paradigm? Through the magic of mapping, anything with a MIDI output can become your new TRAKTOR controller, and there are few better blank canvases for this than MASCHINE. Check the Native Instruments site for more details. Maschine MK3 will be available for US$599 from October 2017.Watch out for our review of it very soon.Ĭheck out the promo video below. If the onboard interface is good, this new Maschine update could just be the “groovebox and sound card” combo that bedroom producers have been waiting for. The Maschine line has been a staple in production studios because of its tight integration with the accompanying Maschine software, which itself has matured into a full-on digital audio workstation. Native Instruments’ groovebox has grown up in a big way – the lack of an onboard sound card has always been a sore spot with Maschine, and this latest version finally addresses that. The biggest new feature is the onboard audio interface: it sports a pair of 1/4″ line outputs, 1/4″ line inputs, Midi In and Out jacks, a 1/4″ headphone output, and a Midi input jack for connecting a footswitch. ![]() It’s got a sleek new look, bigger performance pads, a touch strip, and eight touch-sensitive knobs. Native Instruments just launched the Maschine MK3, the latest update to its hardware and software production platform. Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. Get the best selection of Lumo Cheats & Codes for PS4 from Cheat Code Central Playstation 4 FAQs, Guides and Walkthroughs. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. 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Not to mention they can live for 40 or 50 years or more Imagine getting up close and personal with a 35-year-old manta on an Anelakai manta ray night snorkel adventure. The boat ride takes about 25 minutes, and you’ll catch one of Kona’s famous sunsets if you choose our earliest tour. ![]() ![]() Hawaii is considered the #1 place in the world to view Mantas. Off the Kona Coast of the Big Island, manta rays can grow to 15 feet from wing tip to wing tip, and weigh more than 3000 pounds. Our manta ray snorkel tour departs from Honokohau and head towards the manta ray viewing site with the best conditions and manta ray activity. Your swim guides will keep your board positioned over the manta ray snorkeling area. ![]() the manta rays are attracted by plankton, which in turn is attracted by bright lights. This makes it easy to keep our groups safely together as the mantas feed on the plankton underneath us. During the Manta Ray dive (or snorkel) you will get to see these immense fish up close and personal. Your guide on your Big Island manta ray night snorkel tour is informative and entertaining, ready to answer your questions about our Hawaiian manta rays or just about Hawaii in general. Snorkeling When snorkeling with the Manta Rays you will hold on to a comfortable bar attached to a large surfboard that has 16 bright LED drop lights to attract plankton (Manta Ray Food). Our company DOES NOT charge for wet suits. The Travel Channel says, It’s one of the top ten things to do in your lifetime. /rebates/2ftours2fBig-Island-of-Hawaii2fSunset-Manta-Ray-Snorkel2fd669-8571P1&252ftours252fBig-Island-of-Hawaii252fSunset-Manta-Ray-Snorkel252fd669-8571P126tc3dbing-&idviator&nameviator&ra11. Keauhou Manta Ray Night Snorkel Book Now Book Combo Tour Adult 111 Child 90 Quick Details Ages: Ages 4+ Duration: 1 hour 20 minute tour Availability: 6:20pm - 11pm Calendar reflects seats available for Direct Online Bookings Only. These spots have such a high chance of seeing manta rays because they consistently show up to feed here night after night. Manta Ray Night Snorkel Tour Prices vary by season. Let our itinerary guide you on excursion days around the island, visiting the best sights on a carefully planned out routes. There are three spots where you’ll be able to snorkel or dive with manta rays on the Big Island: Manta Point, Manta Heaven, and Manta Village (Keauhou). Also a personal opinion, use a vendor that is on the “Green List”, these vendors focus on manta ray conservation/ protection, not just a quick buck.Snorkel approx 2- hr 16 passengers max on 32ft Zodiac Manta Boat #1 or 30 passengers on 43ft Zodiac Manta Boat #2 Check-in takes place at the harbor where you will be provided with a wet suit and snorkel gear. Manta Night Snorkel You will enjoy a comfortable sunset cruise up the Kona coast on our brand new boat, the Maheli-Heli as we head towards the world famous Manta Ray Village. Snorkeling with manta rays is such an incredible experience, but there’s more to the Big Island. One other thing I suggest, use a vendor that supplies a full wet suit, even in Hawaiian waters you get cold after 45 minutes. The Best Manta Ray Night Snorkel in Kona Must be at least 7 years old Trips depart daily at 5pm (changes with the season). ![]() One observation, I noticed there were boats that arrived after us and left before us, so we appeared to spend a substantial duration of time at the site. I felt these aspects of the trip made it a more complete experience. Swimming with giant manta rays at night is a unique adventure that truly transforms any person who experiences it. Manta Village sits just 7 miles south of Kailua-Kona, a central hub for tourism with many great choices for accommodation within the city or even closer to Keauhou Bay. Martina Wing, a videographer specializing in the Mantas also did a great job educating us and providing us video of our event. In addition to being friendly and patient, they spent time educating us on the manta rays (some history on the manta rays and showed us pictures of numerous manta rays that had been identified and named). Over the course of 45 minutes to an hour 20 plus manta rays put on a show gliding by, performing barrel rolls, and other aerobatics for both divers and snorkelers.īig Island Divers (Zane and Josh) did a great job. On June 26th we did the Manta ray dive with Big Island Diver, it is one of those awesome experiences one does not forget for a very long time. As such, I've mostly noticed this issue simply when playing through source material. I tried doing several steps to fix this already all with no luck. I deleted my unused media cache in the preferences menu. I made sure I had the latest driver for my GPU. I imported my project into a new project. This is my first project with Premiere 2019 but it is also my first time using my new machine. I would truly appreciate any help as this is consuming an immense amount of my time! Storage: 500GB Samsung evo 970 (program files & disk cache), 1TB Samsung evo 860 (source material, project, scratch disks, etc.) I was concerned it might be an issue from my video footage (.MOV files with h.264 compression from my Canon 80D) but I didn't experience this problem before on a different machine with Premiere 2018.ĭoes anyone have any idea what the issue might be? Is it a bug in Premier? I am especially concerned as this is my first time on my custom build and was unsure if this may be a hardware related issue (although this only happens in Premiere, so I find it unlikely that my computer is at fault). Hey there, I am not sure if you found a solution or not. I just purchased an iMac 2019 and it arrived this wee. It is a substantial investment for me to be able to edit and work from home since I don't have access to my university's suits during the pandemic. All of a sudden from using 6-7 GB it goes all the way to 20, then 40, and then to 60GB, at which point the computer gives the message "there is not enough application memory."! This is exactly what happens: When rendering a 50-minute film, which is only HD footage, the Activity Monitor shows that the premiere suddenly shoots up the memory usage. I have to force quit premiere and repeat the process which so far has resulted in no success. This iMac is brand new it has a 3.6 8- core 1-9 processor, Radeon Pro Vega GPU, and 1TB SSD Storage, and 8GB RAM. ![]() I invested in the CPU and GPU and decided to upgrade the RAM later to 32 GB. I am in shock about this and very stressed, to be honest. The storage is basically empty as I always work from Hard Drives and since it is brand new I literally have nothing on the desktop yet. MOBO: MSI Z170A SLI PLUS ATX LGA1151 Motherboard RAM: G.Skill Ripjaws Series 32 GB (4 x 8 GB) DDR4-2666 CL15 Memory Having the same problem here is my build: Is this a premiere problem or the new macOS? |