With the game lacking the various vehicle types, long list of stages and single-player Challenge mode of the original, all the emphasis is on the multiplayer, making the relative impossibility of playing with other people is biggest issue here. In battle mode, each cehicle has its own set of special abilities. Where you end up placing feels due entirely to luck, which might be OK if you were having fun racing your friends. ![]() The constant scrum of cars mixed with the explosive power-ups and myriad falling hazards means even the cleanest racing will inevitably see you undone and forced back to somewhere near last place. In race mode, the special abilities are replaced by homogenising power-ups, with skillful racing rarely being enough to keep you out in front. But controlling these cars is way too imprecise for anything other than careening around at top speed, making the objective-based play incredibly frustrating. You play your role depending on your car (the spy is stealthy and deadly, the ambulance is a healer, etc) and build up to your ultimate abilities as you infiltrate and defend. In battle, each car has its own personality and special abilities, and matches progress like a team-based online shooter might. You can choose between racing or battling, either on your own against AI, with friends in very limited local multiplayer or in an online ranked mode. Codemasters has gambled on a competitive focus for the new Micro Machines, and lost.
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